I arrived at The Creative Engine from Maplin’s head office in London. I had been doing a lot of web and back end testing on a fixed term contract there, which fortunately came to an end just before the company went into liquidation. QA and testing are in my blood: before Maplin I was a video games tester. They were quite diverse roles, but they helped me flesh out my testing skills, which I’m putting to use across the broad range of projects we work on at The Creative Engine.

I spend my days processing scripted tests, running through various real-world scenarios that our clients will encounter day to day and making sure everything we produce, behaves as it should. I work across both e-learning and retail, so there’s a great deal of variety, allowing me to put both my design and tech skills to good use.

Having a firm understanding of the fundamentals of what makes a good interface is very helpful. It means I can anticipate how a client’s staff or customers will interact with it, all the time making sure that what we’re presenting on screen looks great and is something people will actually want to use.

The Creative Engine presents a lot of opportunities for anyone who wants to better themselves. There’s such a diverse range of skills and within the team and everyone’s welcome to make suggestions, even if they’re not directly connected to the project to which they are assigned.

Out of hours, I play video games, which is maybe a hang-over from my earlier role, but I’m very hands-on with model painting too. And when the weather is good, I go for evening rides on my longboard.

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